
Smaller cuts or boosts tend to sound more musical and natural. It will have a set range, for example +30 dB to -30 dB, which means you can cut or boost up to 30 dB with your filter or EQ. The Gain control sets the cut or boost level when you apply audio equalization with peak or shelf filters.

Try it for yourself and see! Gain Control: TL DR: The steeper your slope = the more frequencies you cut below (low-cut) or above (high-cut) the cut-off point = the less natural the sound. At higher frequencies try a gentler slope if you don't want to draw attention to the filtering. So, go ahead and low-cut at 20 Hz with a 48 dB slope if you feel it does the trick. It will also sound less natural because human hearing and natural sounds don't cut off so rapidly. This means now the filter will only cut the octave below, 22 Hz, with 12 dB in level.Īn extremely steep slope will therefore cut more energy from the frequencies below the cut-off. Now, let's say you kept the cutoff frequency the same at 440 Hz and changed the slope to 12 dB. At an octave below that, 110 Hz the filter will attenuate 48 dB. This means that the filter will cut the octave below, half the cut-off frequency, 220 Hz, with 24 dB in level. Let's say you set your low-cut filter cut-off frequency at 440 Hz with a 24 dB slope.

High Pass/Low Cut filters cut out everything below a certain frequency.The most common types of audio equalization filters you'll use are High Pass/Low Cut, Low Pass/High Cut, Low Shelf, High Shelf and Peak a.k.a. In short, filters attenuate certain frequencies in a signal while allowing other frequencies to pass. What are the different types of EQ Filters?įilters are the basic components of EQs. That's just the tip of the iceberg when it comes to functionality.īut first, speaking of filter types.
EQUALIZER AUDIO TOOL SOFTWARE
Software or freeform audio equalization plugins like the fabfilter Pro-Q, for example, offers with up Yes, with new user interfaces and techĪdvances under the hood, we now have some serious control over our EQ Way since the classic 60s and 70s hardware models. Pro-Q by fabfilter, a solid workhorse in many a producer's daily workflow. Wave thus cycles through 100 times per second. Oscillation, the shorter the wavelength, the higher the frequency and the pitch weįrequency is measured and analyzed in Hertz (Hz) which isĪnother way of saying "cycles per second". To the rate of oscillation of a sound wave. Subject of this post, is frequency or pitch. Threshold of hearing to the threshold of pain at the softest and the The range of levels the human ear can perceive. With all this of course we get dynamic range, Systems interpret the sound pressure level or amplitude of sound waves Loudness is the way our ears, brains and nervous

This, as you can imagine, means they could hear stuff, Way before audio equalization there was humans, complete with ears and
